Uncapped framelimiter on a toggle feels like a chore. To be more specific though with the terminology - I use HOLD spacebar to uncap the framelimiter, and I use TOGGLE tab to trigger turbo (200%). In DuckStation it's basically the only fast forward I use, unless I need to test something real quick that doesn't require careful control ingame - only then will I use the toggle. It saw so much more use than the typical toggle precisely because it's easier to release a key than to press it again, as silly as that sounds. I've been accustomed to it since years ago with ePSXe where I bound it to the spacebar. PCSX has a high compatibility rate 4 and is currently available for a number of different operating. Over the years, development changed hands several times with PCSX-Reloaded now being the main version. In most situations I only want to fast-forward for short bursts and having to reach for the F4 key to toggle the framelimiter is annoying (and yes, I know it can be remapped). PCSX is a free and open-source console emulator which allows software designed to be used with the PlayStation to run on personal computers. They wouldn't even be much work to have both in the new Qt hotkeys menu. I'm a developer.How did I even miss this thread - I'd also agree with having both a toggle for fast forward, and a hold-to-use method. when as you said there are only minor issues left, it's likely better to just share what you have then to have someone else interested in the same thing start from scratch. Sure, but sometimes real life catches up with you, and you no longer have the time to spend on it. If my name is going next to it I would want it to be the very best it possibly can be.ĭidn't mean to cause any offence, maybe I was secretly hoping that a developer might read the comment and fix the issues -) If I was talented enough to create and program an emulator, I would want to put out the best possible one and would make sure everything is ironed out. I wonder what he did with all his donations?įair enough im not trying to knock you or anybody else who develops homebrew and I am grateful for all of it, just annoys me that there are only a few minor issues (when combined become major) and I have always been a stern believer of "if your going to do something then do it properly". I say that with regret because this emulator has got what it takes to be excellent, at the moment its just a few annoying things that could easily be fixed but obviously the programmer is "too lazy" to bother. ePSXe allows for a Frame Limiter Toggle (hardware) button, but all other emulators will allow you to hold a button down to remove the frame limiter and then. If your not going to do something properly then don't do it all. I did the same thing but with no fast forward, I wandered over and over through the many transitions for 30 minutes, and. and the bug triggered in less than 5 minutes. This is incredibly annoyingĢ.) Constant ripple effect that goes horizontally from the top of screen to bottom when you move a character about the screen (more notably on RPG's)ģ.) I appreciate the fact that whoever has made this emulator has taken the time to port this to F3, however when you hear a comment like "I was too lazy to give you decent plugins etc so I just rushed this half arsed version out and you have to make do with it" kind of irritates me. Windows 10 (64bit) If Linux - Specify Distro. Even if you have it set to off already you still have to turn it on then off again for some reason otherwise you cannot bring up the in game menu. Would of been nice if it was released without the obvious problems.ġ.) have to turn f3 plugin screenshot saver on then off in settings before you boot the emulator in order to bring up the in game menu.
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